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-
- R I S K
- ---------
- A Game of World Domination
-
- E G A Version
-
- Author : Russell Fleming
- Version : 1.0
- Date : 10/3/86
-
-
-
- This is a graphics-strategy game for the IBM PC or compatible for
- two to six players ala RISK from Parker Brothers, Inc. RISK is registered
- and protected by law by Parker Brothers, Inc. No attempt has been made on
- the part of the author to replace or detract from the original board game.
-
- This game runs on the IBM PC, XT, AT or compatible with at least 384K
- of memory and an Enhanced Graphics Adapter (EGA) with 256K of video
- memory. The game was first developed on the PCjr, and this is the
- adaption of that game for the PC and EGA.
-
- This game took over two years of work to complete. If you find it
- enjoyable, a small contribution of $ 10 would be very much appreciated.
- This donation would automatically entitle you to update notices whenever a
- new version is made. To get the new version, you would need only to send
- a disk and a self-addressed, stamped disk mailer and I would send you the
- new version.
-
- In supporting public domain authors, you are helping everyone who benefits
- from the public domain by encouraging us to put more out programs.
-
- THANK YOU ! Please send contributions to:
-
- Russell Fleming
- 1222 Tiegen Dr.
- Hayward, CA 94542
-
-
-
- The Object of the Game
- ========================
- The object of the game is to conquer the world. This is an ambitious
- game that requires thought and cunning. By arranging armies to defend and
- attack, and by rolling the dice ( through computer simulation ) to defend
- and attack, battles are won and lost.
-
-
- Starting a Game
- =================
- The game starts with the hello screen and askes if you want to start
- a new game or restore a game off the disk. To start a new game, just
- enter the number of players that will be playing. Then the players will
- enter their names and the color of their armies.
-
- The territories will then be dealt out randomly and the players will
- take turns deploying their men. One player deployes his or her armies at
- a time, and when all armies are deployed each player has the opportunity
- to re-arrange his or her men.
-
- When all the men are deployed and all the players are satisfied with
- the army emplacments, then the game will pick a player at random to start
- the attack.
-
-
- The Attack
- ============
- The attacker may attack as many times as he or she wants to,
- providing that the attacker has enough armies to attack. The attack
- is started when the attacker enters an ATTACK COMMAND. The command is
- made up of the attacking territory name and the defending territory name
- ( it may be thought of as 'Attacking from here to there' ). When the
- attacker enters a valid ATTACK COMMAND, then the dice are rolled and the
- loser gets a man taken off the losing territory.
-
- If all the men are killed on the defending territory, it now
- becomes the property of the attacker and he or she moves some of the
- armies from the attacking territory to the newly defeated territory. This
- is why to attack you need at least 2 armies on the attacking
- territory.
-
- When the attacker wants to stop attacking, or when he or she has not
- enough armies to attack, ( that is, if none of the attackers
- territories that touch an opponent has two or more armies on it ) then
- the attacker COUNTS UP. This formally ends the attack.
-
-
- The Count Up
- ==============
- When the attack is finished, the Command COUNT is given at the
- command line and the game determines the number of bonus armies to be
- given to the attacker to replenish and defend his territories. The game
- counts up all the attackers armies and divides that number by three. This
- is the number of bonus armies. The attacker may put these on any of his
- territories.
-
- Also, If the attacker has any continents ( more on continents later ),
- that belong entirely to him, then he gets bonus armies for this.
-
- Continent Bonus Armies Awarded
- ----------- ----------------------
- North America 5
- South America 2
- Europe 5
- Africa 3
- Asia 7
- Australia 2
-
- When the attacker is finished deploying the bonus armies, the attack
- goes to the next player. The attack cycle is started again.
-
-
-
- Attack Commands
- =================
- Attack Commands start an attack or perform a function.
-
- To Attack
- -----------
-
- The attacking territory must:
- -------------------------------
- 1 : Have 2 or more armies on it
-
- 2 : Touch or be connected by dashed lines
- to the defending territory
-
- 3 : Belong to the attacker ( Obviously ! )
-
- The defending territory may have any number of armies on it.
-
- The ATTACK COMMAND is in the format of: X#Y# where
-
- X# : Is the Attacking territory name
- Y# : Is the Defending territory name
-
- Territory Names
- -----------------
- The territory name ( Format : X# ) is made up of two things:
-
- X : The Continent Letter ( A,S,E,F,R,U )
- # : The Territory Number ( 0 - 9 )
-
- An Example ATTACK COMMAND would be : S1S2 Here S1 attacks S2
-
-
- Continent Letters
- -------------------
- The seven continents and their appropriate letters are:
-
- A : North America ( A1 Touches R4 )
- S : South America
- E : Europe
- F : Africa
- R : Asia
- U : Australia
-
- The continents are bordered by other continents by double lines where
- they touch and by the usual dashed lines over ocean. They are not
- intended to be geographically accurate. Where they border and do not
- touch ( like Greenland and Iceland - A5 and E1 ) you can tell by the
- territory number which continent the territory belongs on.
-
- The number of armies on the territory can be seen usually bordered by
- a dark square. This depends on the players color, though. A dark color
- will not leave much of a box. Watch when the board is being drawn, the
- numbers that are there first are the territory numbers, the others are the
- army numbers.
-
-
- When a valid ATTACK COMMAND is entered, the game rolls the dice and
- displays them in the South Atlantic. The top row are the attacker's dice
- and the bottom is the defender's. The loser gets an army taken off. If
- the loser is the attacker and he now only has one army left, then he is
- not asked if he wants to attack again. If the loser is the defender and
- has no armies on his territory, then the territory now belongs to the
- attacker and the attacker puts some armies from the attacking territory on
- it. This is how territories are gained and the game won.
-
-
- Functions Supported by the Game:
- ==================================
-
- 1 : Statistics on players
-
- 2 : Redraw of board on screen
-
- 3 : Save and retrieve a game
-
- 4 : Change the background color and palette
-
- 5 : Master control over game parameters
- ( Number of armies on a territory,
- Territory ownership,
- Reviving dead players or
- Surrendering to another player )
-
-
- Statistics
- ------------
- Format : STAT Entered as the ATTACK COMMAND
-
- For each player, this shows the number of armies killed by the player
- and the number of armies that have been lost by the player, and the
- average die roll. Also, the Win-to-Loss ratio is displayed. This is a
- good indication of how well a player is doing. If the Win-to-Loss ratio
- is less than 1, then the player is losing more than he is winning, and had
- better worry !
-
-
- Board Redraw
- --------------
- Format : BOARD Entered as the ATTACK COMMAND
-
- This redraws the board. This is useful if input is made in a way
- that the computer doesn't like and wrecks the screen. If this happens,
- just input the information, don't worry about the board. After you are
- done inputting, use the BOARD command as the ATTACK COMMAND and the board
- will be restored to normal.
-
-
- Save Game
- -----------
- Format : SAVE Entered as the ATTACK COMMAND
-
- This saves a copy of all the board settings and player statistics.
- The game will ask for a game number to identify that game. If you want to
- see a directory of games on the disk, type a slash ( / ) and hit
- enter. Enter a number for the game and hit enter. This will save the
- game at that time for later retrieval.
-
-
- Restore Game
- --------------
- Format : REST Entered as the ATTACK COMMAND
-
- This restores an already saved game from the disk. Enter the game
- number to restore or a slash ( / ) for a directory of games available.
- The game in progress will be lost when a new game is restored, so be
- carefull.
-
-
- Master Control
- ----------------
- Format : MAST Entered as the ATTACK COMMAND
-
- This command brings up a sub-menu of choices. They can change the
- number of armies on a territory, change who owns what territory, change
- which player is the attacker, bring back a player who has been killed off,
- or allow a player to surrender his armies and territories to another
- player.
-
- Just hit the number of the desired action and enter the desired
- information. Take care in use of this operation, it exists only to
- correct mistakes made by players or to facilitate negotiations between
- players. It should not be used for cheating, or else your conscience will
- plauge you forever and your hair will fall out and clog your disks !!
-
-
- Other Functions
- -----------------
-
- There are two other functions supported by the game. They use the
- function keys to togle the sound on and off, and to interrupt the action
- of the game at any point. They are:
-
- F1 : Return game control to Command line
- ( Be careful using this, it can leave
- some things uncompleted ! )
-
- F5 : Toggle the sound On or Off
- The game starts with Sound On
-
-
-
-
- Quitting The Game
- -------------------
- Format : QUIT Entered as the ATTACK COMMAND
-
- This ends the game before there is a winner. This is usually done
- after the game has been saved, or ( in rare cases ) when peace has been
- declared by the players.
-
-
- Some Notes to RISK Board Game Players
- ---------------------------------------
- There are some fundemental and minor changes made to the standard
- rules of the board game:
-
- -- The count up comes at the end of the turn
-
- -- The count up counts the number of armies, not
- the number of territories a player has.
-
- -- Only one army is taken off at a time, regardless
- of how many die are rolled.
-
- -- There are only ten territories in Asia, and
- Australia is reversed.
-
- -- RISK cards are not used for bonus armies.
-
-
-
- Revision History -- Killing Them Bugs !!!
- -------------------------------------------
-
- No bugs so far !
-
-
- In the fourteen years that I have played RISK, everybody that I've
- met has had different rules to this game. These are mine, and if you are
- used to something different, they may take a little getting used to. I
- hope you will enjoy this game.
-
-
- ENJOY THE GAME !! Russell Fleming 10/3/86